../../../BendGame/Content/Libraries/Blueprints/AI/Humans/Buddy/TaylorPawn.uasset ../../../BendGame/Content/Audio/vx/en/global/buddy/vo-gl_taylor.uasset ../../../BendGame/Content/Characters/Taylor/looks/taylor_standard.uasset ../../../BendGame/Content/Characters/Taylor/parts/head/taylor_head_taylor.uasset ../../../BendGame/Content/Libraries/Blueprints/AI/Humans/Buddy/BuddyBasePawn.uasset ../../../BendGame/Content/Characters/Boozer/parts/head/mi_boozer_eyelashes.uasset ../../../BendGame/Content/Characters/npc_male/parts/hair/mi_m_npc_hair_curly_short_thick.uasset ../../../BendGame/Content/Characters/npc_male/parts/hair/mi_m_npc_hair_curly_short_thin.uasset ../../../BendGame/Content/Characters/npc_male/parts/torso/mi_m_sur_arms_naked.uasset ../../../BendGame/Content/Characters/npc_male/parts/torso/mi_m_sur_legs_naked.uasset ../../../BendGame/Content/Characters/Shared/eyes/mi_eyes_brown.uasset ../../../BendGame/Content/Characters/Taylor/parts/acc/taylor_acc_bandana.uasset ../../../BendGame/Content/Characters/Taylor/parts/hair/taylor_hair_curlyshort.uasset ../../../BendGame/Content/Characters/Taylor/parts/hand/taylor_hand_hands.uasset ../../../BendGame/Content/Characters/Taylor/parts/head/mi_taylor_head.uasset ../../../BendGame/Content/Characters/Taylor/parts/lo/mi_taylor_jeans_tight.uasset ../../../BendGame/Content/Characters/Taylor/parts/lo/mi_taylor_shoes.uasset ../../../BendGame/Content/Characters/Taylor/parts/lo/taylor_lo_jeans.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/mi_taylor_flannel_cloth.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/mi_taylor_shirt_cloth.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/taylor_up_flannel.uasset ../../../BendGame/Content/Characters/Taylor/taylor_runtime_BoneController.uasset ../../../BendGame/Content/Animation/Militia/BuddyPawnDamageAnim_FullBody.uasset ../../../BendGame/Content/Animation/Militia/HumanJumpFallSlideLandAnims.uasset ../../../BendGame/Content/Animation/Militia/MoveSets/HumanBuddyDefaultMoveSet.uasset ../../../BendGame/Content/Animation/Militia/MoveSets/HumanBuddyFemaleDefaultMoveSet.uasset ../../../BendGame/Content/Libraries/Blueprints/AI/Humans/Buddy/BuddyController.uasset ../../../BendGame/Content/Libraries/Blueprints/AI/Humans/HumanBasePawn.uasset ../../../BendGame/Content/Characters/npc_male/parts/hair/m_npc_hair_curly_short_flow.uasset ../../../BendGame/Content/Characters/npc_male/parts/hair/m_npc_hair_curly_short_nrda.uasset ../../../BendGame/Content/Libraries/Materials/Generated/char_hair_nrda_Generated6.uasset ../../../BendGame/Content/Characters/npc_male/parts/hair/m_npc_hair_curly_short_thin_flow.uasset ../../../BendGame/Content/Characters/npc_male/parts/hair/m_npc_hair_curly_short_thin_nrda.uasset ../../../BendGame/Content/Characters/npc_male/parts/torso/m_sur_arms_naked_c.uasset ../../../BendGame/Content/Characters/npc_male/parts/torso/m_sur_arms_naked_n.uasset ../../../BendGame/Content/Characters/Shared/Bloodmaps/arms.uasset ../../../BendGame/Content/Characters/Shared/detail_maps/dirt_dust_solid_c.uasset ../../../BendGame/Content/Libraries/Materials/Generated/char_skin_Generated10.uasset ../../../BendGame/Content/Characters/npc_male/parts/torso/m_sur_legs_naked_c.uasset ../../../BendGame/Content/Characters/npc_male/parts/torso/m_sur_legs_naked_n.uasset ../../../BendGame/Content/Characters/Shared/Bloodmaps/legs.uasset ../../../BendGame/Content/Characters/Shared/Maps/char_m_lo_legs_m.uasset ../../../BendGame/Content/Characters/Shared/eyes/eye_lut_brown.uasset ../../../BendGame/Content/Characters/Skizzo/parts/head/Skizzo_head_wrinkle_Delta_0.uasset ../../../BendGame/Content/Characters/Skizzo/parts/head/Skizzo_head_wrinkle_Delta_1.uasset ../../../BendGame/Content/Characters/Skizzo/parts/head/Skizzo_head_wrinkle_mask_0.uasset ../../../BendGame/Content/Characters/Skizzo/parts/head/Skizzo_head_wrinkle_mask_1.uasset ../../../BendGame/Content/Characters/Skizzo/parts/head/Skizzo_head_wrinkle_mask_2.uasset ../../../BendGame/Content/Characters/Skizzo/parts/head/Skizzo_head_wrinkle_mask_3.uasset ../../../BendGame/Content/Characters/Skizzo/parts/head/Skizzo_head_wrinkle_mask_4.uasset ../../../BendGame/Content/Characters/Taylor/parts/head/taylor_head_c.uasset ../../../BendGame/Content/Characters/Taylor/parts/head/taylor_head_n.uasset ../../../BendGame/Content/Libraries/Materials/Generated/char_skin_Generated26.uasset ../../../BendGame/Content/Characters/npc_male/parts/lo/m_sur_lo_jeans_tight_02_c.uasset ../../../BendGame/Content/Characters/npc_male/parts/lo/m_sur_lo_jeans_tight_id.uasset ../../../BendGame/Content/Characters/npc_male/parts/lo/m_sur_lo_jeans_tight_m.uasset ../../../BendGame/Content/Characters/npc_male/parts/lo/m_sur_lo_jeans_tight_n.uasset ../../../BendGame/Content/Characters/Shared/detail_maps/tatter_denim_c.uasset ../../../BendGame/Content/Characters/Shared/detail_maps/tatter_denim_n.uasset ../../../BendGame/Content/Characters/Taylor/parts/lo/taylor_shoes_docmartens_v1_c.uasset ../../../BendGame/Content/Characters/Taylor/parts/lo/taylor_shoes_docmartens_v1_m.uasset ../../../BendGame/Content/Characters/Taylor/parts/lo/taylor_shoes_docmartens_v1_n.uasset ../../../BendGame/Content/Libraries/Materials/Generated/char_cloth_Generated49.uasset ../../../BendGame/Content/Characters/Shared/detail_maps/detail_denim_slanted_n.uasset ../../../BendGame/Content/Characters/Shared/detail_maps/pattern_red_offsetplaid.uasset ../../../BendGame/Content/Characters/Shared/detail_maps/pattern_taylor_flannel.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/taylor_bandana.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/taylor_up_flannel_c.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/taylor_up_flannel_id.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/taylor_up_flannel_m.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/taylor_up_flannel_n.uasset ../../../BendGame/Content/Characters/Shared/detail_maps/detail_finewool_n.uasset ../../../BendGame/Content/Characters/Shared/detail_maps/detail_t-shirt_n.uasset ../../../BendGame/Content/Characters/Shared/detail_maps/detail_thickwool_n.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/taylor_up_shirt_id.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/taylor_up_shirthood_c.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/taylor_up_shirthood_m.uasset ../../../BendGame/Content/Characters/Taylor/parts/up/taylor_up_shirthood_n.uasset ../../../BendGame/Content/Animation/Deacon/bike/Death/bike_death_on_fire_loop.uasset ../../../BendGame/Content/Animation/Deacon/damage/dcn_trap_tripwire_clothsline_bike_long.uasset ../../../BendGame/Content/Animation/Militia/Damage/Additive/BlendSpace2D_NPC_Additive_Damage_LtArm.uasset ../../../BendGame/Content/Animation/Militia/Damage/Additive/BlendSpace2D_NPC_Additive_Damage_RtArm.uasset ../../../BendGame/Content/Animation/Militia/fall/blendspace/npc_move_to_fall.uasset ../../../BendGame/Content/Animation/Militia/fall/npc_fall_loop.uasset ../../../BendGame/Content/Animation/Buddy/Idles/Buddy_Crouch_Idle_Waiting_01.uasset ../../../BendGame/Content/Animation/Buddy/Idles/Buddy_Stand_Idle_1.uasset ../../../BendGame/Content/Animation/Buddy/Idles/Buddy_Stand_Idle_Waiting_01.uasset ../../../BendGame/Content/Animation/Buddy/Idles/Buddy_Stand_Idle_Waiting_02.uasset ../../../BendGame/Content/Animation/Buddy/Idles/Buddy_Stand_Idle_Waiting_LookOverLFShldr.uasset ../../../BendGame/Content/Animation/Buddy/Idles/Buddy_Stand_Idle_Waiting_LookOverRTShldr.uasset ../../../BendGame/Content/Animation/Buddy/Idles/Fem_Buddy_Stand_Idle_Waiting_01.uasset ../../../BendGame/Content/Libraries/Blueprints/AI/EQS/Human/HumanBuddyOpenCombatQuery.uasset ../../../BendGame/Content/Libraries/Blueprints/AI/Humans/Buddy/BehaviorTree/BT_BuddyFindAndMoveToOpenCombatPos.uasset ../../../BendGame/Content/Animation/AnimationSets/FemaleLipSyncAnims.uasset ../../../BendGame/Content/Animation/AnimationSets/MaleLipSyncAnims.uasset ../../../BendGame/Content/Animation/Militia/Deacon/death/death-stand-bul-back-a_Copy_Montage.uasset ../../../BendGame/Content/Environments/ManMade/Props/military_flashlight/MilitaryFlashlight.uasset ../../../BendGame/Content/Fx/Volumetric/Volumetric_Cone_subdivided.uasset ../../../BendGame/Content/Libraries/Blueprints/AI/Archetypes/ArchetypeSettings/AccuracySettings/DefaultHuman_AccuracyOverTime.uasset ../../../BendGame/Content/Libraries/Blueprints/AI/Humans/FallingDamage/FallingDamage_Human.uasset ../../../BendGame/Content/Libraries/Blueprints/Gameplay/POI/HumanLootBehaviorPOI.uasset ../../../BendGame/Content/Libraries/Blueprints/Gameplay/TrophyMgr/TrophyManager.uasset ../../../BendGame/Content/Libraries/Blueprints/Interacts/InventoryPickup/DoNotPopulate/Bend_SearchHumanBody_Pickup.uasset ../../../BendGame/Content/Libraries/Blueprints/Lighting/Materials/Material_ConeBase/MI_Material_ConeBase_AIFlashlight.uasset ../../../BendGame/Content/Libraries/Blueprints/Missions/Tutorials/Simple/Tutorial_Scramble2.uasset ../../../BendGame/Content/Libraries/Materials/Lensflare/assemblies/sun/da_Flashlight_lensflare.uasset ../../../BendGame/Content/Animation/Militia/Damage/Additive/npc_additive_LtArm_back_light.uasset ../../../BendGame/Content/Animation/Militia/Damage/Additive/npc_additive_LtArm_front_light.uasset ../../../BendGame/Content/Animation/Militia/Damage/Additive/npc_additive_RtArm_back_light.uasset ../../../BendGame/Content/Animation/Militia/Damage/Additive/npc_additive_RtArm_front_light.uasset ../../../BendGame/Content/Animation/Militia/fall/npc_fall_from_idle.uasset ../../../BendGame/Content/Animation/Militia/fall/npc_fall_from_sprint.uasset ../../../BendGame/Content/Animation/Militia/fall/npc_fall_from_walk.uasset ../../../BendGame/Content/Animation/Militia/Deacon/death/death-stand-bul-back-a_Copy.uasset ../../../BendGame/Content/Environments/ManMade/Props/military_flashlight/MI_military_flashlight.uasset ../../../BendGame/Content/Environments/ManMade/Props/military_flashlight/MI_military_flashlight_lit.uasset ../../../BendGame/Content/Fx/Volumetric/Material_ConeBase.uasset ../../../BendGame/Content/Libraries/Blueprints/Gameplay/POI/HumanLootBehaviorPOISlot.uasset ../../../BendGame/Content/Libraries/Blueprints/Gameplay/TrophyMgr/TrophyTable.uasset ../../../BendGame/Content/Libraries/Materials/Lensflare/assemblies/sun/mi_FlashLight_Core01.uasset ../../../BendGame/Content/Libraries/Materials/Lensflare/assemblies/sun/mi_FlashLight_StarBurstA.uasset ../../../BendGame/Content/Environments/ManMade/Props/military_flashlight/militaryflashlight_co.uasset ../../../BendGame/Content/Environments/ManMade/Props/military_flashlight/militaryflashlight_nhr.uasset ../../../BendGame/Content/Environments/ManMade/Props/military_flashlight/militaryflashlight_sema.uasset ../../../BendGame/Content/Animation/Deacon/interacts/dcn_loot_body.uasset ../../../BendGame/Content/Audio/foley/fly_loot_body.uasset